One of the things I’ve missed about P3D is AI traffic. While flying on PilotEdge fills the skies with aircraft (drones and those piloted by real people), the default AI system in X-Plane simply is not very good and is a CPU hog to boot. So I’ve followed the release of Classic Jet Simulations’ World Traffic 3 with interest. I was finally able to download it yesterday and begin working with it. It has a small learning curve, which is no problem, but my initial impression was that it was too hard on frame rates – I felt I was losing 5-10 FPS. But after some more time with it today I was able to enjoy KTPA filled with taxing, departing, and arriving aircraft and Tampa-area skies full of aircraft en-route, while holding to my usual 30 FPS. I’ll try to post a video tomorrow, but it seems like a winner so far.
First-person view videos are not everyone’s cup of tea. Some love them, and others find they make them nauseous. I like them, and try to make one every six months or so. Here’s the latest, a short hop from Santa Barbara to San Louis Obispo. We make this flight on PilotEdge, and with few interruptions I recorded the entire flight. It also highlights the latest xEnviro release, and the modified lights.txt configuration I posted about earlier. Finally, this is X-Plane 11.1beta4.
There’s a modified lights.txt file in the XP11 forum at x-plane.org, and I must say it produces some stunning results with no performance hit so far as I can tell. Thanks to Dave for pointing me to the file, and here’s the link (the file is about half-way down on the first page).
I shot this quick and dirty with my iPhone last night, so there’s no audio and about 20 seconds of the 4:21 are out of focus. But you’ll get the gist. It really transforms the already spectacular X-Plane night environment, so much so that when I first looked I said, “Wow.”