WorldTraffic 3.0

WorldTraffic 3.0

One of the things I’ve missed about P3D is AI traffic. While flying on PilotEdge fills the skies with aircraft (drones and those piloted by real people), the default AI system in X-Plane simply is not very good and is a CPU hog to boot. So I’ve followed the release of Classic Jet Simulations’ World Traffic 3 with interest. I was finally able to download it yesterday and begin working with it. It has a small learning curve, which is no problem, but my initial impression was that it was too hard on frame rates – I felt I was losing 5-10 FPS. But after some more time with it today I was able to enjoy KTPA filled with taxing, departing, and arriving aircraft and Tampa-area skies full of aircraft en-route, while holding to my usual 30 FPS. I’ll try to post a video tomorrow, but it seems like a winner so far.

2 thoughts on “WorldTraffic 3.0

  1. Glad to see you posting more again!

    WT3 looks like it’s geared towards Tubeliners. How is it about adding GA aircraft? I’d like to see more traffic in smaller towered and untowered airports automagically. Does that happen?

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