Announcing The Glideslope Forum

For several months I’ve been toying with the idea of creating a forum for the site so that readers could connect directly with each other about their general aviation home cockpits and flight simulation. This morning I finally decided to give the idea a go, so I’m announcing the On The Glideslope Forum, which you may find here. Nothing complex, just a few spots to talk construction, controls, software, or chew the fat. The main thing is to have a place to exchange ideas and lessons learned, and I hope you’ll do so.

There are more than a few forums already out there for home cockpit construction, but very few, if any, for GA cockpits like the Basement Sim. So that’s the focus of the OTG forums, and I hope it fills a niche. Registration is not required to read posts, but you do need to register to comment or PM other users. You may register here.

Post-script: The forums involve a whole new set of software and coding for me. I know there will be bugs, but we’ll get them worked out. I also intend to improve the styling over time, but likely not today …

My Custom Airports For Default X-Plane Libraries

Now that I’ve put up a few custom X-Plane airports I’ve been going back and creating versions that use only default X-Plane objects and textures and submitting them to the X-Plane Scenery Gateway. By doing so folks who don’t want to download extra libraries can use them, and more important, Laminar will eventually include them in future releases of X-Plane as default airports. In my opinion the ability of users to contribute to the scenery is one of the great things about X-Plane, and I’ll be proud to have my airports part of the software in the future.

So far I have submitted Bonners Ferry, Clearwater Airpark, Brandywine, and Price / Carbon County. All have been accepted, and so far Brandywine has been approved for a future X-Plane release (and I expect the others will as well as there is a bit of a delay in the approval process). If you’d like to grab any of these (which you’d only do if you don’t like to download additional object libraries) my author page is here.

Friday Night Fly-In On PilotEdge

There’s another chance brewing if you’d like to do some group flying on PilotEdge. PE user skyhog67 is organizing this opportunity as a Friday Night Fly-In, this Friday the 24th at 7pm PST / 10pm EST / 3am Zulu. You can get more details here, and the route is L54 – KRNM – KHHR. Looks like fun with some interesting airspace along the way. That’s a bit late for me, but I’ll try to be there if I can. My experience is that this type of group work is a great way to fly with some traffic, learn the ropes of the system, and get to know some fellow simmers as well. Give it a shot and have fun.

No Upgrade Fee For ORBX On P3D V4 (P3D)

AirDailyX is reporting that ORBX won’t charge users to upgrade their scenery to the new (and one presumes soon-to-be-forthcoming) Prepar3D v4. Quoting ORBX head John Venema:

There’s been a bunch of speculation about our pricing policy for the next version of P3D, likely based on my previous posts back in December.

Let me clarify: we will NOT be charging anything for our products for the next version of P3D. They will be 100% free to use on the new platform. Better still, through the magic of FTXCv3 you won’t even need to re-download them.

File that under “Good News.”

Price To Salt Lake City On PilotEdge

I’ve recently created some homemade orthographic photo scenery for Utah, as well as scenery for KPUC Carbon County, and did this flight to try out both. This one was just for fun, although I did use PilotEdge for flight following along the way and for the approach into the KSLC Bravo airspace. As always, thanks for watching.

Details on the add-ons:

– Default XP11 Cessna 172 (free)
– Home made orthophoto scenery (free)
– Project BetterSky sky textures (free)
– SkyMaxx Pro for the clouds
– Add-on KPUC and KSLC scenery from x-plane.org (free)
– Airport Environment textures (free)
– World2XP America OSM data (free)
– HD Mesh 3 (free)
– US West Real Life OSM/autogen mapping (free)

Should you want my Price scenery, it’s here.

KPUC Carbon County Scenery (X-Plane)

I’ve been working on a few strips on-and-off for the past few weeks. I posted Clearwater yesterday, and here’s KPUC Carbon County. Also known as Buck Davis Field, KPUC is just outside of Price, Utah. A regular stop on the UPS / FedEx route it should be a good strip for FS Economy folks, and it’s a nice addition to your Utah scenery overall. You my download it from the .org, and to use this scenery you will need these libraries:

This scenery is good for XP 10 and 11. The attached screen caps are with an orthophoto tile underneath and World2XP America / HD Mesh 3, but note that this scenery has no embedded ortho images. I have attached a pic over default scenery as well. Thanks for looking and happy flying.

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KCLW Clearwater Airpark, FL (X-Plane)

Clearwater Airpark is a public strip near downtown Clearwater, Florida. I get to that part of the world from time to time, so thought it would be nice to improve on the available scenery. To use this scenery please download it here from the .org. You will also need these libraries:

This scenery is good for XP 10 and 11. The attached screen caps are with an orthophoto tile underneath and World2XP America / HD Mesh 3, but I have attached a pic over default scenery as well. Thanks for looking and happy flying.

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US West “Real Life” (X-Plane)

US West “Real Life” (X-Plane)

I’ve commented before that while World2XP America is excellent for increasing the accuracy of the underlying street-level data in X-Plane 11, much of the autogen it uses are still too european in look and placement. Now X-Plane.org user slai has released his US West “Real Life” package to close this gap. From his description at the .org:

This world2xp scenery covering Western US from Los Angeles to Denver, utilizes a focused set of locally flavored HD photoreal textured objects and facades against an extensive heuristic rule set extracting a maximum amount of OSM tag info to produce real life scenery across a vast area.   Mixed with LR autogen buildings and houses using smart exclusions.  Includes scrub and wetland areas but relies on the underlying mesh (highly recommend HD Mesh V3) for roads and wooded forests. 

What gives USA West its distinctive flavor?

  • Fast-food restaurants galore including In-n-Out Burger
  • Parking garages and lots filled with lots of vehicle makes
  • Gas stations, gas canopies, mini-marts, car wash
  • Starbucks, Costco, Whole Foods, Home Depot, mini-mall stores, sprawling malls complexes
  • Very small to large ranch style homes, swimming pools, Row homes in San Francisco, town houses, apartment/condo complexes, apartment buildings
  • High rise towers with helipads, low rise office complexes, light industrial buildings, warehouses
  • Power substations, waste treatment plants, water towers, wind turbines, construction zones, quarry’s
  • Lighted navigational beacons, buoys, lighthouses, piers
  • Dedicated facades and objects for Hotels, Universities, Schools, Hospitals, Government, Banks, Retail, Commercial, Industrial, parks

Like so much of the X-Plane universe, this add on is free. The reviews so far are fantastic and I’ll be downloading it tonight. If you do as well, be sure to follow his directions, especially if you already use World2XP America.