I ran the camera during yesterday’s flight. I’ve simulated these maneuver hops several times in the sim, and from a procedure standpoint it’s been helpful. The hardest thing to simulate, at least for me, has been turns around a point. The visibility in the sim just isn’t as good as the real thing.
Readers have requested that I film some real-world flights, but I don’t intend to video in the real airplane often as I don’t want the distraction. But today I went up to practice some solo pattern work, and I plugged in the GoPro with the LEDs turned off and just let it run. Here are a few laps from the flight, and as always, thanks for watching.
A viewer asked that I do more night flights, and as I have nighttime pattern work coming up in my real-world instruction, I took it as an opportunity to simulate it here. I did so at about 11:45 PM, and the flight became a lesson in human factors. As always, thanks for watching,
The point-to-point flights continue with a leg from Great Falls to Billings. This was a fun flight, and it illustrates both the solid default X-Plane 11 textures and the incredible ortho4xp photographic scenery as I did not burn ortho tiles for the entire flight. Also: thoughts on the Airfoil Labs C172, Windows Creators Edition, ForeFlight, and fun with and autopilot we don’t fully understand. As always, thanks for watching.
Remember 1984? I sure do …
I’ve had several viewers request a float plane flight in X-Plane 11. I did several in P3D, and liked it a lot, so here’s one in XP. Nothing serious or realistic about this flight – I even forgot to turn on the avionics. It was fun, including the low approach over the boats, but I do miss the sound of the water against the pontoons that I had in P3D.
We follow up the fail/pass sequence of the I-3 with the I-4 rating on PilotEdge. This is “Dealer’s Choice,” where the controller picks a destination and you must identify, file, and fly the correct TEC route. I get SNA to SMO, and I pass, but not cleanly. There are a lot of learning experiences along the way and several complicating things that happen (like broken transmissions from ATC) that could easily happen on a flight in real life. I’m glad to have flown this, and am now studying SIDs and STARs for the I-5. As always, thanks for watching.
This is a full-flight video with just a few edits from my Monterey to Burbank hop during last week’s “Wednesday Walkabout” fly-in on PilotEdge. I’ve spent a lot of time in the sim, but I have to say this was likely my favorite flight in the simulator to date.
It’s only about an hour, but in that time there’s a line-up-and-wait, plenty of departure and enroute traffic, a California sunset, transition to night ops, several minutes of zero-visual-reference blackout instrument flying, 220 knot ground speeds, vectors over LA, simultaneous arrivals and departures at Burbank, and handoffs between seven different PilotEdge controllers. And several lessons as well, including “Don’t Forget To Switch Over To Approach” and the very important “Be Careful About Attitude And Altitude When You Have No Horizon.” It was just great, and thanks to K. Smith and the PE crew for making this event such a success.
Thanks for watching and I hope you like it.
I’ve had several requests to do a flight in Ireland, so here we sim Dublin to Galway. This flight is Xp11 RC1 with homemade photorealistic scenery and stock weather (cirrus). As always, thanks for watching.
The latest leg in my point-to-point flying, and this one takes the Saratoga from Idaho County (KGIC) to Spokane (KGEG), the current PilotEdge bonus field. In this hop we try a new camera angle. Let me know what you think.
We also fly over homemade photorealistic scenery (with several interesting decisions to make about clouds and altitudes along the way) and get to contrast the new X-Plane default clouds with experimental HD clouds for xEnviro. Hope you like it and thanks for watching.