My video review of the RealSimGear GNS 530. Summary: a great piece of gear that I can highly recommend. Build quality is excellent, setup was a snap, and with the RealityXP GNS 530 running on it it’s as close to the real thing as you can get. If I were starting from scratch I would prioritize this unit well ahead of any Saitek radios. And if you don’t have a home cockpit, this self-contained unit can sit your desk and provide a fully-functional GPS running alongside your monitor and keyboard. Lean more about it at http://www.realsimgear.com.
Jarrod of RealSimGear was very kind in sending me a beta unit of the new GNS 530 he is offering. Unlike other GPS 3D-printed build-your-own kits, the RealSimGear unit is complete and ready to plug into your X-Plane sim. Here’s the unboxing, and I’ll have a full video review up as soon as I’ve got it in the sim and have given it a few flights. Already this morning I’ve plugged in and configured the unit. I can tell you that this unit running the RealityXP GNS 530 plugin is JUST LIKE the real thing. I’m mounting it in the panel now and a full review will follow, and I hope to use the unit during the PilotEdge flight later today.
The good folks at Rising Dawn Studios were kind enough to send me a promotional copy of their Half Moon Bay (KHAF) scenery for X-Plane 11. I was able to spend some time flying there today, first in a live-stream GoPro physical cockpit flight to Sacramento over lunch, and then in streamed VR flight (a video of which I post below) after work where I really tried to show the details of this very cool scenery. The scenery is available here at the .ORG store and here at FS Pilot Shop for $19.90 US.
It’s a pretty remarkable little field with a ton of detail. The designers have modeled all the on-airport buildings, including the cell towers and the on-strip cafe (which, cleverly, has open shutters and an “open” sign out during the daytime and closed shutters and a “closed” sign out during the night). They’ve also modeled landmarks from the surrounding area, including the nearby hotel, harbor, and radar installation. Possibly the neatest feature is your own “home” hangar which you can customize with different paint textures and different art on the walls (you can even import your own). Even the user manual is clever, designed as a throw-back aviation magazine. It’s smart and well-done.
This field is a nice piece of work, and visually quite impressive (the tarmac textures, in particular, are great in HDR and I wish all X-Plane ramp textures looked like this). See the video below for the tour, including a few laps of the pattern and a “walking tour” via VR teleportation. If you want to make a small GA strip your X-Plane home base (especially in PilotEdge) this is an excellent choice and, in my view, worth the $19.90 . I found it reminiscent of ORBX GA strips, and the more of this we have via professional developers for X-Plane, the better. Looking at Rising Dawn’s Facebook page it appears they’re working on more fields, and I can’t wait to see the coming lineup.
I’ve been getting familiar with Classic Jet Simulations’ World Traffic 3, and I have to say I really like it. It’s worth spending a little time reviewing some of the tutorials for how to use the software, and YouTube has plenty of them. Once I understood the basics I found it an excellent addition to the sim. Here’s a quick video tour. It’s not meant to be a how-to, nor a full review of my settings etc. But it should give you a feel for how the software integrates with X-Plane, the ease with which it generates traffic, the quality of the AI models, and its ability to generate GA traffic (which is excellent).
I’ve been saving for this and finally pulled the trigger. Here’s a quick look at the Basement Sim’s new avionics from FlightIllusion (http://www.flightillusion.com). I can’t wait to start flying with them! Thanks for watching.