A question I get from time to time is how I manage to keep my virtual cockpit views from moving as the aircraft moves (for example, the virtual eye point moving back as the airplane accelerates, or to the side in a turn). Prepar3D (and I presume FSX) have a configuration setting called “Dynamic Head Movement” which creates the effect. To turn it off, open your Prepar3D.cfg file and edit the values of these lines so they appear as below, and it should fix it (you may need to reboot):
[DynamicHeadMovement] LonAccelOnHeadLon=0.000000 LonAccelOnHeadPitch=0.000000 RollAccelOnHeadLat=0.000000 YawAccelOnHeadLat=0.000000 RollAccelOnHeadRoll=0.0000000 MaxHeadAngle=0.000000 MaxHeadOffset=0.000000 HeadMoveTimeConstant=0.000000
Actually I find DHM, esspecially from OpusFSX, adds a great deal to the immersion of the sim….I would have thought you would agree .… Obviously not….à chacun son goût.
Cheers,
Chas
Hi Chas. I like DHM when I’m running single screen, but in the basement sim the movement of the cowl sort of ruins the immersion, so I turn it off.