You served me well.
I can’t say what, but I get to do something fun tonight. Watch this space for a report and video tomorrow …
You might remember my first post on Ian’s home cockpit here. He’s making progress, and here’s the latest:

Today I tested my assumption that with the first C172 screen config under my belt I could configure other planes in much less time. This is correct, and I now have the Baron 58 and the Cirrus Jet set up for the sim. My basic routine was to create a copy of the aircraft folder, open the aircraft file in Planemaker, adjust the viewpoint default to the center of the aircraft, and then use the visualizer to decide which objects to delete (and delete them). In both cases this took just a few minutes. On loading the Baron I did notice that I needed to move the view up just a bit (which I can set in the .acf file if I like). I also changed the front-screen offset a few degrees to set the horizon, but that only takes a few seconds (unlike editing camera files in P3D …) and you can do it in real time inside the sim.
I’m liking X-Plane so much, and enjoying so much of the free scenery that’s available for it, that I decided it needed its own solid-state drive. So today, with a great sale at my local computer shop going, I purchased a new one terabyte SDD and installed it in the PC. It’s fast and strong, and I’m looking forward to how X plane will run on it.
A viewer was kind enough to gift me photorealistic scenery for a good portion of the world as a holiday gesture. I’ve been able to install most of it, and here’s a quick iPhone video below. As you can see, X-Plane is able to place autogen buildings and vegetation and lights ON TOP of photorealistic scenery, something that Prepar3D is unable to do. When paired with accurate street-level data / mesh and the World2XPlane objects and mapping, it’s a pretty awesome combination. Here’s a quick video illustrating it in SoCal. I tried my local field this morning, and it’s now an uncannily realistic experience flying into and out of my neck of the woods. Thanks so much to that viewer!
… but this afternoon I moved my P3D install and all its add ons to my secondary drive to clear space for X-Plane 11 and associated photoscenery. I haven’t opened P3D since the X-Plane install, in fact. Looks like I’m an X-Plane guy for a while.
It’s online here, and it’s looking like a very good developmental path for X-Plane weather. And this photo from the dev team looks great as well.
The first full flight with the visuals set for the Basement Sim in the X-Plane 11 Beta, including some of my initial reactions having spent some time with the sim (and coming from Prepar3D). I refer to several add ons in this video, including:
As always, thanks for watching.
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