Look what came in the mail today!
I’ve recently created some homemade orthographic photo scenery for Utah, as well as scenery for KPUC Carbon County, and did this flight to try out both. This one was just for fun, although I did use PilotEdge for flight following along the way and for the approach into the KSLC Bravo airspace. As always, thanks for watching.
Details on the add-ons:
– Default XP11 Cessna 172 (free)
– Home made orthophoto scenery (free)
– Project BetterSky sky textures (free)
– SkyMaxx Pro for the clouds
– Add-on KPUC and KSLC scenery from x-plane.org (free)
– Airport Environment textures (free)
– World2XP America OSM data (free)
– HD Mesh 3 (free)
– US West Real Life OSM/autogen mapping (free)
Should you want my Price scenery, it’s here.
I’ve been working on a few strips on-and-off for the past few weeks. I posted Clearwater yesterday, and here’s KPUC Carbon County. Also known as Buck Davis Field, KPUC is just outside of Price, Utah. A regular stop on the UPS / FedEx route it should be a good strip for FS Economy folks, and it’s a nice addition to your Utah scenery overall. You my download it from the .org, and to use this scenery you will need these libraries:
This scenery is good for XP 10 and 11. The attached screen caps are with an orthophoto tile underneath and World2XP America / HD Mesh 3, but note that this scenery has no embedded ortho images. I have attached a pic over default scenery as well. Thanks for looking and happy flying.
Clearwater Airpark is a public strip near downtown Clearwater, Florida. I get to that part of the world from time to time, so thought it would be nice to improve on the available scenery. To use this scenery please download it here from the .org. You will also need these libraries:
This scenery is good for XP 10 and 11. The attached screen caps are with an orthophoto tile underneath and World2XP America / HD Mesh 3, but I have attached a pic over default scenery as well. Thanks for looking and happy flying.
I’ve commented before that while World2XP America is excellent for increasing the accuracy of the underlying street-level data in X-Plane 11, much of the autogen it uses are still too european in look and placement. Now X-Plane.org user slai has released his US West “Real Life” package to close this gap. From his description at the .org:
This world2xp scenery covering Western US from Los Angeles to Denver, utilizes a focused set of locally flavored HD photoreal textured objects and facades against an extensive heuristic rule set extracting a maximum amount of OSM tag info to produce real life scenery across a vast area. Mixed with LR autogen buildings and houses using smart exclusions. Includes scrub and wetland areas but relies on the underlying mesh (highly recommend HD Mesh V3) for roads and wooded forests.
What gives USA West its distinctive flavor?
Like so much of the X-Plane universe, this add on is free. The reviews so far are fantastic and I’ll be downloading it tonight. If you do as well, be sure to follow his directions, especially if you already use World2XP America.
As more simmers have made the jump from P3D and FSX to X-Plane I get more questions about orthophoto scenery, how to make it, and how to get it. Many ask where they can download it rather than make it, but sources haven’t been available as much of the underlying imagery is copyrighted. But now on X-Plane.org a user has put some tiles online for the Southern California area based on public domain imagery and free for downloading. So if you like flying in that part of the US West, go get it.
REX has its Worldwide Airports HD texture package 50% off until this Monday. I have this for Prepar3D and like it. While it’s not revolutionary, it does transform default airport buildings into a much more modern and higher-quality look, and includes some full airports (like KSLC) in the process. Prior REX customers get 20% off as well.
Those who have been wanting to either do some group flying on PilotEdge, or who want to try the network for the first time, are welcome to join the new “After-hours Closed Traffic” group flight tomorrow at 11 AM ET. (Note that it’s not after-hours anymore, but the name sticks.) You can learn more here, and here are the details from that post:
[R]oute proposal for this week is:
L52 (Oceano) -> LPC (Lompoc) -> IZA (Santa Ynez) -> CMA (Camarillo)
Aircraft: your choice.
Link to the route
https://skyvector.com/?ll=34.64254755551286,-120.18264693289935&chart=24&zoom=5&fpl=N0120%20L52%20KLPC%20KIZA%20KCMA
Looks like an interesting VFR route with some controlled and restricted airspace, and terrain, to navigate along the way. I plan to be there unless home obligations intrude, and hope to see you there as well. And if you want to use this as an opportunity to try PilotEdge, it’s a great way to do it as you’ll have folks with you who can coach you and we actually won’t be talking to ATC until we arrive at Camarillo (a Class Delta strip). You can sign up for a two-week free trial here, and there’s more information on getting started with PE here.
Sim forums have been ripe with speculation that Lockheed Martin is working on a 64-bit version of Prepar3D for many months now, but in recent weeks the intensity has increased to the point of suggesting a new version is already in beta. It may be, and I hope so, as a 64-bit sim based on the FSX code is about 10 years overdue. I’ve chosen not to link to the post from which most of this speculation has grown, as to me the original Facebook thread does not read as authentic. But you can judge that for yourself.
More interesting to me than 64-bit capability, though, is the extent to which the underlying code will get a thorough rewrite. Much of my frustration with P3D was not actually tied to out of memory errors. Instead, it was its overall speed of use, stability, and the constant tweaking I needed to do to get it to preform well and look great. Beyond this, having used X-Plane 11 for a few months now, in my view the P3D flight models, UI, and lighting engine also need to come up to current technical standards. Candidly, I’m doubtful that LM will go this far, and if P3D 64-bit is nothing more than a marginally improved Preapar3D under the hood with greater memory access, I’ll keep doing most of my simming on X-Plane. But if they DO give P3D the rewrite it needs? That would be fantastic. Nothing could be better for the hobby than to have multiple platforms competing to lead the technology forward. So let’s keep watching and hope for the best.
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