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  • How To
    • How I Configure For VR In X-Plane
    • How To Have Dual Controls In X-Plane
    • How To Configure X-Plane 11 For Multiple Screens
    • How To Create Custom Cameras In P3D
    • How To Get Started With X-Plane 11
  • Resources
    • Schematics
    • Center Console Plans
    • Basement Sim Video Tour
    • Screen Configurations
    • A2A LVAR List PDFs
    • How To Talk ATC
    • Cessna 172 Cabin Dimensions
    • USB u0026 Saitek
  • Reviews
  • What’s In The Sim
  • About OTG
    • About OTG
    • The Construction Journey
  • The Great Memory Leak Hunt

    2016-04-02

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    Configuration

    A few weeks back I upgraded the sim software to Prepare3d 3.2, and as I posted here it generally went great but did create a few issues, one of which was a memory leak leading to out of memory errors (known as a OOM in the sim community). For those who are new to this, both Prepar3d and Flight Simulator X are 32-bit programs, meaning they are written for platforms from the first generations of powerful desktop PCs (which had 32-bit architectures). At some point this is too much inside baseball, but the important thing is that because these programs run on a legacy set of code that’s more than 10 years old, they can only access a total of about 4 gig of RAM (called VAS, for “virtual address space”). So even though my PC has 16 gig of fast memory available, the sim can only get to a portion of it.

    As the sim loads scenery, other aircraft, clouds, etc., it fills that memory up, and at some point there’s not enough left for it to run and the software crashes. FSX historically isn’t great at freeing up new memory as you fly over new terrain and the old terrain is not longer visible. P3D is better. But with both, OOM errors can happen when you have lots of complex scenery, aircraft, and add-ons, so you want to preserve your available VAS memory as best you can.

    Which is why the memory leak I had after the upgrade was a big deal – it was chewing through my VAS at an alarming rate, even as I was just sitting on the tarmac. At first I thought Active Sky Next was the issue, but a re-install of that seemed to run ok. Then I thought it was Multi Crew Experience, an add-on I use to talk to the computer ATC in my own voice (and that I really love). MCE runs outside of the sim software, so it shouldn’t eat VAS, but it’s in the mix so I’m looking at it. I’ve since re-installed both, and done a full reinstallation of P3D. The VAS usage is better, but still not as good as it should be, and it seems to be worse with MCE running. I’m going to spend some time this morning taking out add-on scenery, aircraft, and the rest, and then adding them back one-by-one to find out what the issue is. I’ll report here when I have it cracked.

    In the meantime, there’s a good thread on VAS / OOM management here for those who want to learn more.

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  • New Additions: Cessna Appointments

    2016-04-01

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    Construction

    One of the things I’m trying to do with the basement sim is make it as immersive as possible as a general aviation aircraft without typing it too closely to one particular plane. It’s primarily modeled on a Cessna 182 (panel size and shape, cabin dimensions, etc.), and that’s the GA aircraft I fly most often in the simulator, but I also fly Pipers, Mooneys, and other aircraft, and want the interior to be general enough that I can do this without breaking the illusion.

    All that said, it’s more C182 than anything else, and as I’ve been adding appointments to the cabin it’s been C182 stuff that I’ve been looking for. Last weekend I was able to add two new ones, and I think they turned out pretty cool.

    The first is air vents. Cessna GA aircraft have air vents that stick out above the pilot / co-pilot foreheads at the top of the windshield (and that come out from the leading edge of the wing where it joins the cabin). Sometimes these look like little stovepipes (on older Cessnas), and more recently they are ball-and-socket vents. I was able to find two ball-and-socket vents from an actual aircraft on Ebay, and last weekend built small side panels so I could attach them to the cabin. I think they turned out really well. Here are some shots:

    pic1

    pic2

    pic3

    With the vents and C812 sun visors, I think the front of the sim is really starting to look like a real aircraft. It also smells a bit like old airplane, which I don’t mind at all.

    Also last week I found on Ebay some C182 door assist handles. They match the tan color scheme, and while used, had new brackets so they look great. Here’s a shot of the one on the right side of the cabin:

    pic4

    From an appointment standpoint there’s really only one thing left to get, and that’s door handles. I’d like to get real ones from a C182 if I can. They pop up on Ebay sometimes, but the prices are often too high, or it’s one one handle instead of two, or they either black or silver but not a matching pair. So I’m just watching and waiting. In the meantime, sometimes I forget I’m not sitting in my basement, which is sort of the point!

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  • My First Sim

    2016-03-31

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    Uncategorized

    It was subLOGIC I and I played it on a friend’s Apple II on a green screen monitor. It looked like this, and it was awesome.

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  • Home Cockpit VFR Flight: Tampa KTPA to St. Pete KPIE

    2016-03-21

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    Videos

    This video is from a few weeks back. I hadn’t  installed the sun visors yet, and was still working on the alignment across the three monitors, but overall it looks pretty good (save the poor low-light images from my old GoPro). In this video we take off from KTPA runway 1L, make a left-hand turn out of the pattern, and follow the causeway out to Clearwater. We then make a left-hand turn over Clearwater Beach, before finally making some vectors to enter the pattern for KPIE ILS 36 R.

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  • Weird Outcome Post Active Sky Next Upgrade

    2016-03-20

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    Add Ons, Configuration

    oom

    Having upgraded the sim to Prepar3d 3.2, last Friday night I downloaded the most recent Active Sky Next patch to keep everything current. I don’t know that this was necessary, as my ASN was working fine post-3.2, but I wanted to have the latest code running. After the install, two things happened:

    • I had no visible weather. No clouds of any kind, even when running off the ASN profile where METAR was showing cloud layers at my location.
    • I had a MASSIVE memory leak, running out of active memory and getting an out of memory error within about 15 minutes of launching any scenario. This was true just sitting on the tarmac – I coud just sit and watch my available memory dropping like a stone.

    I believe the complicating factor is that I had uninstalled FSX Steam Edition just prior to the ASN upgrade, and I’m guessing the sim is searching for a Simconnect client that it can’t find. But while I can see how that might result in no visible weather, I don’t know that it would create a massive memory leak.

    I’m away from the sim for a bit so I won’t be able to try to tinker to a solution for a while, but when I get it I’ll post it here.

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  • A Tarmac Sunrise In Luxembourg

    2016-03-18

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    Photos

    image

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  • A Great Shuttle Landing

    2016-03-15

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    Uncategorized

    40,000 feet in four minutes, and nearly 300 knots before touchdown. I’ve got to find a way to simulate this approach.

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  • Affinity Mask, NVIDA Config, And More …

    2016-03-13

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    Configuration

    A day of tweaking today. The sim’s performance is pretty good – really good, actually – but I can tell when it’s stressing the CPU and GPU and the photorealistic scenery just isn’t quite as beautiful as I know it should be. With the benefit of an early start this morning I was poking around this thread on AVSIM, and as a result today’s tweaks are in two groups: processor and graphics.

    In terms of the processor, I’ve been running the quad-core CPU with hyper threading on but no affinity mask and no core dedication for the add-on software (Active Sky Next, the Flight1 GTN 750 GPS, and Multi Crew Experience). After reading the AVSIM thread I set my affinity mask to 116 in the P3D.cfg file, then downloaded Process Lasso and used it to assign the add-on software to virtual cores 1, 6, and 7. This was all seamless and easy, and Lasso really is a very cool piece of software.

    Then it was time for graphics. A few weeks ago I found this thread in the ORBX forums, and after making those changes then to both my P3D.cfg file and my NVIDA Control Panel I had really good performance from the sim. One key (I think) was using the NVIDIA Control Panel to set the VSync to “Adaptive 1/2 Refresh Rate,” which would make the refresh rate 30 frames per second on my 60 hz monitors. One of the things I’ve learned over the past couple of months is that you want your PC and your monitors synced up, both displaying at 30 FPS or 60 FPS or whatever it may be. Given that 30 FPS is realistic for my setup (and movie-quality besides), that’s what I’m shooting for.

    So this morning I figured I’d take the advice in the AVSIM thread, set my P3D settings to VSync “on,” triple buffering “on” and FPS to unlimited, set the frame rate limit to 30 in NVIDIA Inspector, and turn off the VSync adaptive setting in NVIDIA Control Panel. The result was that my frame rates absolutely tanked. As in six or seven frames per second, tanked. Abysmal. At first I thought maybe it was the affinity mask / Lasso settings, so I backed up on those. No difference. So then I took the sim’s graphic settings back to default. No change. So then I returned the NVIDIA Control Panel and Inspector back to default, and my frame rates with high settings and some pretty hefty Active Sky Next weather were back to 45-60 frames per second.

    So the problem was clearly in the NVIDIA settings. I started to re-tweak with the Inspector limit at 30 fps, and that was clearly the problem – frame rates immediately dropped back to six or seven frames per second. I don’t know why that would happen, give that I had no other limiter on frame rates, but happen it did.

    In the end, I cleared all settings back to the P3D defaults in NVIDIA Inspector. In NVIDIA Control Panel I fixed my settings consistent with the ORBX thread (including setting VSync to 1/2 adaptive, which should = 30 fps for my monitors). In Prepar3d I set VSync “on,” triple buffering “on,” and frame rates “unlimited.” This flew very well – the scenery was beautiful, actually – but there were some serious stutters when making steep banking turns, as well as on approach. I set the frame rates as limited to 30 fps in the sim, and things were then smooth a silk. Gorgeous textures (amazing, really, even far out – this is P3D v 3.2 at work, perhaps?), and great frame rates set at 30 fps, dropping only to 17-14 fps or so on final approach into KSLC, with maxed-out texture and mesh settings, traffic, scenery at max, and several sets of clouds from Active Sky Next. Most important, visuals were smoooooth – gorgeous photorealistic textures, and wonderful performance all around. It really was beautiful to look at.

    So, it was a day of tweaking, and some real learning went on, but in the end things look and work great. I took a few flights around KSLC after all was said and done, and they were completely fulfilling. A ton of fun, and a reminder of what a great sim flight can feel like.

    Post Script: Serious props to SteveW in the AVSIM forums, who has a site here, and Patrick Jorand in the ORBX forums.

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  • KEGE Out And Back

    2016-03-12

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    Videos

    A buddy wanted to see an approach into Eagle at Vail. Here it is. Note the total violation of appropriate pattern entry with the out-and-back approach, and the unapproved, wrong-way landing on the departure runway. There’s also a nice moment where I turn off the autopilot and almost stall the aircraft. That’s why it’s a good thing it’s a simulator. Note: No audio in this, as it was going through the headset, save my requests of ATC …

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  • The Wonderful Site That Is FSX Times

    2016-03-12

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    Resources

    One of the first blogs I came across when I was planning the basement simulator was Tom Tsui’s FSX Times. Tom’s in Asia from what I can tell, and has been publishing his site since August, 2010. As he said in his first post, “This is the place where I post all my tweaks, tips, notes and information regarding all aspects of FSX.” He now uses Prepar3d rather than FSX, and his site has become all of that, and much more. I literally am attempting to read all 339 posts.

    It’s a treasure trove of hints, advice, hacks and the ongoing journey that is managing a relatively complex simulator. Along the way Tom has also gotten into the hobby (and now business) of creating his own Saitek FIP gauges. I’ve got the standalone Cessna 172 pack running on my FIPs and they’re great – a real upgrade from the default Saitek instruments.  They all look super, but my favorite is the wet compass, which I have running on an FIP mounted on the ceiling by the annunciator:

    C172_CMP

    Tom’s blog has been invaluable. He’s also extremely responsive, and an active participant in the dialogue that happens there via his comments stream. He also seems quite nice. So thanks, Tom, for all you’ve done for at least this virtual flyer, and please keep the posts coming.

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