I upgraded the sim to VR3 last night and found, like several others, that I seemed to get generally better performance. I can run in HDR now with no significant hit compared to non-HDR, and it does seem slightly smoother.
Today, though, I watched the video below, made all of the changes suggested therein, and then had a truly remarkable 2:38 VR flight (yes, two hours, thirty-eight minutes). The sim was buttery smooth nearly the whole time, and this was WITH me streaming it and having the YouTube chat window in the cockpit via Oculus Dash. The flight started at KSPG Albert Whitted, which usually hits my frames pretty hard, but I was running at 45fps throughout. Across the flight I had no “grey flash” moments, judders, or image freezes, save one (when weather re-loaded). Toward the end of the flight I could tell the sim was probably running at 22.5fps for a time, but given that I’d been running it (and chewing through VRAM) for nearly three hours I wasn’t surprised. And after a bit, it improved. Truly a great flight, and I highly suggest taking the 40 minutes to watch his vid.
And for those who want to see the flight, here’s the final 2:00 (it seems YouTube only keeps two-hours worth of streaming video). The flight was a dress-rehearsal for the cross-country I’m set to fly tomorrow real-world. One of the fun things in this flight: about six miles out from my first landing a YouTube watcher suggested via the chat that the airport was closed via NOTAM and that I had to divert. I did, and it was a great example of what to expect from a real-world examiner.
Yesterday I flew my first scheduled live stream on YouTube, a PilotEdge flight from Grand Junction to Aspen. This is actually a continuation of my point-to-point flights, but I’ve switched to the JustFlight Turbo Arrow as the Saratoga isn’t a 3D cockpit suitable to VR (that Arrow is fantastic by the way – a really great X-Plane GA bird). The stream worked relatively well, although I’m still suffering from some upload speed issues. The flight goes relatively well. A weather update gives us some sudden IMC conditions, but we quickly get below the cloud deck and change our planned flight path to stay in the valleys. I also blow the approach into Aspen but the controller is good enough to get me back into the pattern. And last but not least, I crunch the landing hard enough to set off the ELT transmitter – I was using the Rift controllers and thought I had my hand on the virtual throttle in the flare but did not. It’s pretty funny to watch. Also, thinking about it now, I kept having to add rudder on the approach thinking it was a cross wind. It wasn’t. I’d used the Arrow’s rudder trim in flight and never trimmed it back. This is why we practice!
A good buddy was in town and we had a great time flying in the sim. He agreed to a video, so we made a PilotEdge flight from Haley to Stanley, Idaho. This was a lot of fun, and he did a great job flying the sim, handling the controls from our departing the pattern in Haley all the way to making the landing in Stanley. Thanks for watching.
I’ve been getting familiar with Classic Jet Simulations’ World Traffic 3, and I have to say I really like it. It’s worth spending a little time reviewing some of the tutorials for how to use the software, and YouTube has plenty of them. Once I understood the basics I found it an excellent addition to the sim. Here’s a quick video tour. It’s not meant to be a how-to, nor a full review of my settings etc. But it should give you a feel for how the software integrates with X-Plane, the ease with which it generates traffic, the quality of the AI models, and its ability to generate GA traffic (which is excellent).
Went out to do a little maneuvers practice and pattern work. A really lovely morning.
Had a chance to fly this yesterday …
I ran the camera during yesterday’s flight. I’ve simulated these maneuver hops several times in the sim, and from a procedure standpoint it’s been helpful. The hardest thing to simulate, at least for me, has been turns around a point. The visibility in the sim just isn’t as good as the real thing.