I wrote a few days back about my struggles with the 11.3 beta series of X-Plane, with the primary issue being repeated crashes and inconsistent device (e.g. FIPs via SPAD.neXt) performance. Since that time I updated the power plan of my PC (which for some reason had reset to a default setting) and updated X-Plane to the 11.32 release candidate, and suddenly, to my great surprise, I am experiencing simulation bliss. Performance is good — 30 to 60 fps using a frame-limiting plugin (not 3jFPS but another one which slips my mind at the moment) — smooth, and more important, no crashes and no wonky device performance. SPAD.neXt is working great, Air Manager is working great, the Flight Illusion stack is working great, and the RealSimGear 430 is working great. It’s blissful. More important, with PilotEdge I have now had two very helpful simulated-IFR training flights to augment my real-world IFR training. I’m happy as can be. I don’t know what did the trick, perhaps it was the release of 11.32, but I’m not asking why. I’m just enjoying the sim.
Also, for those who have asked about my preference of VR vs. the physical sim cockpit, my thinking is as I had suspected it would be a few months back: while VR feels much more like flying and is a much better experience in terms of sight pictures, the fluidity of being airborne, etc., I have no doubt that I will be using the physical cockpit as my first choice for IFR training at home. Being able to use the GNS 430 (just as in the real-world), manage charts, etc. is, at least so far, a better training experience for me and just more like what I do in the real airplane. I’ll post more about this as my training continues and my thinking evolves, but so far that’s how it’s shaping up.