A question I get from time to time is how I manage to keep my virtual cockpit views from moving as the aircraft moves (for example, the virtual eye point moving back as the airplane accelerates, or to the side in a turn). Prepar3D (and I presume FSX) have a configuration setting called “Dynamic Head Movement” which creates the effect. To turn it off, open your Prepar3D.cfg file and edit the values of these lines so they appear as below, and it should fix it (you may need to reboot):

[DynamicHeadMovement]
LonAccelOnHeadLon=0.000000
LonAccelOnHeadPitch=0.000000
RollAccelOnHeadLat=0.000000
YawAccelOnHeadLat=0.000000
RollAccelOnHeadRoll=0.0000000
MaxHeadAngle=0.000000
MaxHeadOffset=0.000000
HeadMoveTimeConstant=0.000000

2 responses to “How To Stop Dynamic Head Movement In Prepar3D”

  1. Chas Reed Avatar

    Actually I find DHM, esspecially from OpusFSX, adds a great deal to the immersion of the sim….I would have thought you would agree .… Obviously not….à chacun son goût.

    Cheers,
    Chas

    1. N15JG Avatar
      N15JG

      Hi Chas. I like DHM when I’m running single screen, but in the basement sim the movement of the cowl sort of ruins the immersion, so I turn it off.

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