At last week’s FlightSimCon the Creative Director for Dovetail Games’ Flight School and forthcoming Flight Simulator gave a presentation on their design vision. Interesting stuff, and here’s the full thing. Notable that he’s been in the world of flight sim for 18 months. Both strengths and weaknesses in that, I’m sure.
I’ve been away from the simulator for a bit more than a week, but as always have been keeping up with the community online. Two things that got my attention this week are upcoming weather applications from REX and HiFi Technologies. Both have teaser videos online, and they look fantastic. I’m particularly excited about the…
The updates just keep coming. Here’s what Lockheed Martin has to say: Prepar3D v3.3 is available now! The Prepar3D v3.3 update brings several new features and numerous platform, rendering, SimDirector, SDK, and multiplayer updates – including improved rendering performance, enhanced stability and usability, an improved add-on installation process for developers, and numerous other bug fixes…
My favorite aircraft in P3D is A2A’s truly remarkable Accu-Sim Cessna 182 Skylane. It looks, flies, feels, and works as close to the real thing as I can imagine a simulated aircraft can look, fly, feel, and work. But it does not seem to communicate well with the Saitek Pro Flight Switch Panels or Flight Information…
It was subLOGIC I and I played it on a friend’s Apple II on a green screen monitor. It looked like this, and it was awesome.
40,000 feet in four minutes, and nearly 300 knots before touchdown. I’ve got to find a way to simulate this approach.
Welcome to On The Glideslope. As a first post for the blog, I figured I better make an account of the whats and whys of how I got here. First, in terms of me, I’m an anonymous guy who has a flight simulator in his basement (let’s call me “Fly Guy” for short). I know:…
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