I finally figured out how to capture Rift video using the Oculus Mirror tool and my NVIDIA Experience ShadowPlay feature (it’s actually quite easy, but it did take some research to figure it all out). I also shot some iPhone video up front so folks could see how I have the sensors set in my cabin, and I do two laps at night, one with HDR off and one with HDR on so you can see the difference.
- SS and AWS / Autoprojection OFF in SteamVR
- Supersampling 1.5 in Oculus Debug
- AWS fixed 45 FPS in Oculus Debug
- Visual effects 4/5
- Autogen 4/5
- AA 2/5 No shadows, no reflections
- 3jFPS plugin set to 46 FPS
These reflect a change from my prior settings. I found that Oculus Debug Tool does a great job of locking the frames at 45 FPS, and this makes both the sim scenery and the Oculus movement very very smooth, especially if I have HDR turned off. As some have noted over in the Facebook VAG group the Debug Tool’s FPS lock doesn’t always seem to “take” when you first turn it on. It may have to do with having the Oculus software running first and launching from within it, but I’m not certain. Regardless, I now have the SteamVR improvement turned off in favor of those in Oculus and I like the results.
I had fun shooting this, and I think it illustrates the quality of the experience in VR. One thing you absolutely cannot appreciate from this, though, is the experience in 3D. I’ll post more on this later, and thanks for watching.