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Sorry for the long wait in responding. I saw this a while back.
The short answer: Yes there is a way to alter the sensitivity, but it’s a little tricky if you’re not used to it.
First, you need notepad++, regular notepad won’t work… it’s a free download.
Next you’ll need to find where the manip instructions are in either the cockpit obj file or the vrconfig file for that plane (or both).
If it’s in the vrconfig for that plane, then you can add or modify the DEG_PER_ACTION line with a number representing the angle of wrist movement needed to make the next click. You can tweak it, the higher the angle, the less sensitive it is. If it’s not in the vrconfig file, then you need to put the adjustment instructions into it and relate it to the obj file line instruction to do this transformation.
It’s tricky if you’re not comfortable with code; but I found videos by SimVRlabs on the topic to be extremely helpful in learning about it, and with this information I converted the Yak-55M to be more suited for VR use. Here’s a link to his channel:
However keep in mind that for the fine tune on the com, not being sensitive enough is equally as frustrating!
FYI- if your interested, here’s my Yak-55M VR conversion:
Just found MoveVR plugin on the org…. I hope that solves some of my issues bringing windows into the VR environment.
Oh, one thing I forgot to mention… I am unable to use the buttkicker at this time because it requires a sound system to be plugged in for the drivers to recognize it. I use a tv for a monitor or rift headset and my PC sounds go through these. I cannot just hook up the buttkicker by itself into the motherboard… This was unfortunate. I did confirm it works, but I can’t hook it up until I get at least a 2.1 speaker system.
This is not a problem with the buttkicker, it’s the PC Realtek drivers that limit the use of the subwoofer only from the connections. So if anyone else is thinking about this, make sure you have PC speakers!
The video was very helpful, and I ended up doing a lot of it only with a couple of differences…
1- I purchased the hard copy of X-Plane 11, and not through Steam. Hence, I do not have to run Steam at all to play in VR, and I can still launch Xplane 11 out of Oculus home. (if I run X-Plane alone I can’t turn up supersampling). So I run it without Steam to minimize the resources to the PC. I also use Oculus Tray tool only to set the supersampling to 1.5 for X-plane, ASW to auto, instead of doing this same thing with Steam settings.
2- Set-up process Lasso on cores 2-11 for X-plane, however not sure what the equivalent program to vrcompositor is for cores 0-1. I think this is a Steam program, but I don’t have the interrupt problem described anyway. Bitsum power also set to max.
3- Found out my PC came already overclocked from 3.7 to 4.4, since I’m not that comfortable with OC’ing further, I left it alone. Also I could overclock the GPU a little using Firestorm, but also a little uncomfortable messing with it. I played around with cooling fan % to check performance differences and it seems minimal.
4- 3JFPS is being used, and this does seem to help tremendously with fps stability at 45fps, used the wizard to determine settings.
5- From there I just fine tuned graphics settings in X-Plane. AA to the first setting, textures to medium, and high quality, objects to medium, and shadows off. This seems to keep me very stable at 45fps.
6- I disable whatever plug-ins I’m not going to use for good measure, many times for GA I turn off auto-gate, betterpushback, etc when flying VR.
7- For VR video capture, Oculus Mirror with OBS studio seems to work just fine without too much hit on resources. Streaming also seems to work with one exception, I’m unable to get lonelyscreen to work, it always crashes after only minutes. I’m resistant to doing streams if I can’t see or participate in chat at least.
I notice in some recent streams you used what looked like a native x-plane window for the chat on YouTube… is this a plug-in you can get?
In any event, your input and help has been awesome and greatly appreciated, and this gets me flying much much sooner than having to try to figure this all out without it!
A solid GA high performance SEL airplane VR compatible (eyeing the Carenado Bonanza)
The FlightFactor A320 for the kiddo (to end the constant begging!)
a VR cover kit, I went from ‘don’t need it’ to thinking it’s essential, particularly since I’m sharing the VR with my son. the original foam is already starting to get nasty.
Rechargeable NiMH batteries for the rift controllers (seriously, I’m eating through at least 1 AA battery per week!)
Of course, an annual subscription to Pilot Edge! Subscription to the Navigraph service, A force feedback Brunner CLS-E yoke (ok I’m dreaming).
Thanks! I’m sure this will be a big help.
I have the new Oculus home now that includes the ‘dash’ and I’m trying to figure out how to pull windows and pin them inside Xplane. Do you know of a tutorial on this?
Thanks for the tip,. x-Organizer is a good tool to have anyway. I tried the x-Organizer, but didn’t help. The problem is not the ordering of the scenery files or the .ini file. I had it in the correct order already.
Unfortunately, I think the only way to fix these conflicts is by using WED, but I haven’t a clue how to do it and I’m worried I’m gonna screw something up… also, I’m very reluctant to ‘fix’ MisterX’s great work on LAX…The idea that I had was to create an exclusionary zone, redraw the airport boundary to ensure the building under conflict is covered, then maybe the W2XP file object won’t show since it’s underneath in the scenery order. The other idea is to use WED to delete the conflicting object in the W2XP file, which I think is safer, but when I try to open that file in WED, I don’t see any list of objects to delete. Maybe it’s not compatible in the editor.
Other than that – if you’ve had this type of issue before, I’d love to hear any other suggestions. Thanks!
yes. I think that’s the queen mary II, however if you look closely at the queen mary 1, you’ll notice there’s a second white hull of a ship that is conflicting directly with it….
We just posted a night flight video KSNA-KSBA trying to test IFR navigation skills.
Key takeaway: I need to learn how to use checklists again!
Also trying out FltPlanGo app, pretty good for a free one!
Thanks for the tip!
Out of high school, I started working at the west hangers (then Martin Aviation) at KSNA, my first job was cleaning up bathrooms and fueling up the police helicopters on graveyard shift. I soon joined a flight club, and went for VFR-SEL rating. At orange coast college nearby, I took all they had to offer for aviation science: Ground School, meteorology, power plants, aerodynamics, simulator (which didn’t even have visuals back then, it was instrument only), aviation history, navigation, and I’m sure I left a couple out. Working at the airport for over 6 years, I moved around to several FBO jobs at the airport, from FBO’s to fueling up airliners and supervising shifts. And after a few years I eventually got an IFR rating added to my certificate. I loved it, but realized that going into piloting as a profession wasn’t going to be feasible and none of the courses I took were transferable towards a degree. I decided to finish a degree in chemical engineering at CSULB. I don’t regret that, as it enabled a good career and family life.
Fast forward ~20 years… A couple of years ago my older son installed FSX Steam on his laptop computer and began to tell me about all the flights he was doing. He started asking me all kind of questions about aviation. Seeing his interest, I thought it was a great way to connect and share something I also loved doing. Then we ran across OTG, Flight Sim Liberty, and others on YouTube and began to see that not only was it possible, but today you can get a good deal of realism in a home simulator that was never possible back when I was real world flying. Christmas 2017, we purchased the Saitek flight controllers and started.
Part of the fun is sharing it! Our YouTube and FB page are now up. I posted the links on the Photos and Videos forum. We posted our first flight recorded video so you can check out how he did. I was very impressed! The kid is a natural, while I’m stumbling over vocabulary I haven’t used in years.
How exciting! We are debating building the cockpit vs. going VR. Each seems to have their specific benefits. Looking forward to some interesting videos about this.
When I’m ready to build, I’m thinking about modifying the design to mount the TVs instead. I’m worried that resting them on 2×4’s could damage the screens. I saw some pictures on this site of someone else that did that too. Will share when done but I have a long way to go before beginning the build.