I’ve had a few folks ask when Tampa will be ready. My answer is, probably a few months, as it’s a big field and I’m really trying to do it right. Doing it in all default objects also adds a bit to the complexity, as I try to find new ways to render real-world objects using only the default set. That said, I’d be eager to have folks using it, looking for gaps in what’s completed, etc. So I think I’ll start releasing it in various beta releases, probably along this schedule:
- All runways, taxiways, and tarmacs aligned to real-world, and basic terminal structures complete.
- Detailed terminal work, probably one terminal at a time.
- Correct tarmac taxiway lines (including what is and is not lit)
- Correct placement of all airport lighting
- Correct painted tarmac signs (e.g., 19L)
- Correct placement of additional draped tarmac textures and painted tarmac (lines on the sides of runways, etc.)
- Private jet center.
- Maintenance hangars.
- GA hangars.
- Detailed tarmac lines, objects, etc., probably one terminal at a time.
- Updated parking / tower / airport buildings, probably one major area at a time.
- Roads.
- Vegetation.
- Surrounding objects.